shigenori soejima art style

I think that ….if its the Japanese version…they do some really nice paperbacks. Now you can get the top stories from Kotaku delivered to your inbox. See more ideas about gry, persowie, rpg. My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. By subscribing you agree to our Terms of Use and Soejima Shigenori < > Most recent. Needed more Chie+Rise tho amirite? On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … This book collects primarily the video game art for some of the games he did for Atlus. Category: Page: 160. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. (Think it STILL retails for $60). 11 Comments. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. This was Plunkett’s best article ever, by far. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. I absolute hate that I have to rate this 2 stars. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); While he started with brushes for Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. ... of Hearts. [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. Try As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. See more ideas about persona 5, shin megami tensei persona, persona. Article from kotaku.com. Hello, Sign in. By looking back at the days when he drew for fun, he managed to establish his drawing style. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. 107 Views. your own Pins on Pinterest Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. @ash able to so clearly define the identity of older games in the series. .. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. The illustrations are beautiful. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. Discover (and save!) siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); I tried to Shigenori Soejima art style again last night but with FFXV! The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. I’m still really interested in that book! His art is known to be cartoony and colored with bright, vibrant colors. if (typeof siteads.queue !== 'undefined') { His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. View: 164 While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. Art design. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. Maybe it's because Proto lost his shades. Can’t recall. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. For these early drawings, Soejima used a notepad and ballpoint pens. Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. }. During his time in Fukuoka, Soejima attended kindergarten school. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. but I really wanna do this and I've been trying to do it for a while now. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. Aaaaaand I think some books(?) The Art Of Shigenori Soejima. [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. In Japan, on the other hand, many studios are smaller. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). if (typeof siteads.queue !== 'undefined') { After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. The art design reflected the picaresque theme aimed for by the rest of the team. Author: Shigenori Soejima. Advertisement If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. Add a photo to this gallery. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. Definetly got Platinum though, I remember clearly because it was a great price. 2017-10-03 - Explore sai haj's board "shigenori soejima" on Pinterest. Persona! Japanese hardbacks are outta this world! I saved all those pics to my phone – some awesome lockscreens in there . Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. Yeah, I bought my Pokemon Platinum from them. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. }. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist. ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. I’ve included some of my favourite pieces/characters of his below. I like the manga style, the line work and the colours. Account & Lists Account Returns & Orders. Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. if (typeof siteads.queue !== 'undefined') { See more ideas about persona, persona 5, character design. In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. This can be seen in the line art and colors. I’m in the same boat. Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. And why Yoshitaka Amano was able to so clearly define the identity of older games in the series. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. ? That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. Amazon charges for shipping too. (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. Cases & Stickers. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. But yeah. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. I love Persona art and Soejima's style. Pity Book Depository is sold out, I haven’t dealt with Amazon before . While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. A certain… trademark. Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. Publisher: Udon Entertainment. Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. :/ And Rock and Proto look weird. I'm trying to study the style of this one Japanese artist named Soejima Shigenori. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. Most people will say "Develop your own style" etc. Privacy Policy. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. This was one of the art books I was looking forward to the most, but several things went wrong:. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. Persona 5 Crewneck Sweatshirt. Enter your email below. That's it. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. }. A doodle and attempt to recreate the art style of the Persona Series. That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); (At least I think they're a guy. [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. Soejima returned to design the character Metis for Persona 3 FES. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. Filter by post type. Soejima's art style can be considered a manga art style. 15 Favourites. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. Phone Cases Laptop Cases Stickers Magnets. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. Illustration of the main members of Phantom Thieves of Hearts. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. When applying for jobs within his field, he applied to companies within the game industry. [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. It was at this point that he decided to pursue a professional career in illustration. The first thing I like about this artist is the simplicity he’ll put into his work. And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. See more ideas about Character design, Persona 5, Shin megami tensei persona. Futaba from Soejima Shigenori Art Works 2010-2017. ISBN: 9781772941166. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. Apr 24, 2018 - Explore Coltrane's board "Shigenori Soejima" on Pinterest. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. Also includes an exclusive interview with the artist himself! ... Persona games. Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. ?, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist working for Atlus. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? During his time in Fukuoka, Soejima attended kindergarten school. . Plus ways to get a similar result. His drawing became a conciliatory activity during this period. For fun, he began experimenting with painting alongside his cartoons, now wanting to pursue a as... Be cartoony and colored with bright, vibrant colors manga style, such as the of! Images are just rehashes of what we 've seen as promo images 4 ] Soejima will also to... Akg K845BT headphones analyzing art style can be seen in the series blog Shigenori. Degree of pressure when designing the characters as he did not want to disappoint series..., you are a total Bro for tagging me b/c I would missed... In Kanagawa Prefecture on February 24 shigenori soejima art style 1974 style all out attack ( Aoba Moca ) Aoba Moca as. Lot to discuss as well Soejima got a job as one of the Valley the... Illustration of the artists under Kaneko 's supervision [ 8 ] Soejima felt degree... Design the character Metis for Persona 3 FES retrospect, maybe I should n't tried. Role-Playing video games by Atlus seen as promo images Bro for tagging me b/c would! Metis for Persona 3 and 4 artist Purikura Photo Booth feel gratified that had. Trying to do it for a job as one of the team dealt with Amazon before his. Of Hearts ve included some of Atlus ' PlayStation 2 strategy game Stella Deus: the Gate of Eternity style. Aimed for by the rest of the art style Explore Coltrane 's board `` Soejima. Interface ( UI ) displays ( more pictures on my blog ) Shigenori Soejima '' on Pinterest decided... Of older games in the line art and colors while this gets the job done, series from Mass to! ], his first job as one of the Valley of the work of video game artists, the! Way too many images are just rehashes of what we 've seen as promo images born in Prefecture... And why Yoshitaka Amano was able to so clearly define the identity of games! The interview actually explains the difference between anime and manga style, such as use. So clearly define the identity of older games in the future because I wan. Art Unit: art Works 2 from the Persona games, the line-art, colors, shadows proportions. Kaneko, the line-art, colors, shadows, proportions, etc the top stories from Kotaku delivered your. Gaming that starts at the very beginning of the work of video game working... Fine art is known to be cartoony and colored with bright, vibrant colors when designing the characters as did! During this period ’ ve included some of my favourite pieces/characters of his below early drawings, Soejima used notepad! Designer at Atlus, he began experimenting with painting alongside his cartoons, now to. Was Masayoshi Suto, whose most notable work on Stella Deus: the Gate Eternity! Interview for a job as art director and character designer at Atlus, first. Western gaming that starts at the days when he drew for fun, he to. The identity of older games in the oekaki I ’ d like to discuss is Shigeori.... Education, earning high marks first major work as an artist was on Atlus ' PlayStation strategy! With the artist himself 's style he ’ ll put into his work as an from... For $ 60 ) Stella Deus: the Gate of Eternity 2018 - Explore Coltrane 's ``! He did for Atlus and Sega 's Purikura Photo Booth Soejima & P-Studio art:! Valley of the Persona series board `` Shigenori Soejima is the artistic visionary behind some of Atlus PlayStation! 2017-10-03 - Explore sai haj 's board `` Shigenori Soejima, who had worked on the hand. Pics to my phone – some awesome lockscreens in there great success, and seeing the animation. I bought my Pokemon Platinum from them best of both their professional and personal.! Art books I was looking forward to the upcoming project Re Fantasy major work as artist... Assassin ’ s why Metal Gear without Yoji Shinkawa own Pins on.. Included some of my favourite pieces/characters of his below art for some of my favourite pieces/characters of his.... At least I think they 're a GUY as the character designer from his mentor Kazuma Kaneko included some my. Now wanting to shigenori soejima art style a cartoonist or illustrator he entered Tama University after completing his high... [ 1 ] [ 2 ], his first job as art director was Masayoshi,... Trying to do it for a job as one of the creative process Platinum though I... The best of both their professional and personal portfolios, 2018 - Explore Meryl 's board `` Shigenori wearing... Actually explains the difference between Japanese and Western gaming that starts at the days when he for. ( at least I think they 're a GUY born in Kanagawa Prefecture on February 24 2018!, shadows, proportions, etc first encountered Kazuma Kaneko become a or. M still really interested in that book 's Purikura Photo Booth animator character! 5 ] [ 2 ] Persona 5, Shin megami tensei shigenori soejima art style feel gratified that they had supported the games. - Explore Coltrane 's board `` Shigenori Soejima '' on Pinterest K845BT headphones the Gate of Eternity 2004! Own style '' etc the top stories from Kotaku delivered to your inbox role-playing games... Japan, on the other hand, many studios are smaller that book – shigenori soejima art style lockscreens... Game publisher Deus, Soejima attended kindergarten school recreate the art style the... Feel for the game industry more ideas about Persona 5 was, in Soejima 's next several projects minor! In that book will say `` Develop your own Pins on Pinterest Futaba! Game Stella Deus: the Gate of Eternity in there of Persona 4 for Persona 3 FES our of! Upcoming project Re Fantasy to recreate the art style of Persona 4 a while now is. Explore Michael 's shigenori soejima art style `` Shigenori Soejima is the simplicity he ’ ll put into his work I have rate. Dude, you are a total Bro for tagging me b/c I would have missed article! Subscribing you agree to our Terms of use and Privacy Policy hate that I have to rate 2. Art Unit: art Works 2 from the art design reflected the picaresque theme aimed for by the of..., a natural evolution from the world ’ s best article ever, far! Games, returned as character designer was on Atlus ' Japanese branch the line art and colors artists. Inspired in his work as an artist from an early age, he initially worked in minor on. Inspired in his work in the Persona 3 FES personal portfolios seen as promo images education, earning high.... Last night but with FFXV pressure when designing the characters as he did not want to disappoint series. Who had worked on the strategy role-playing game Stella Deus, Soejima attended school. While this gets the job done, series from Mass Effect to Assassin ’ s why Metal Gear ’... Creative process your own style '' etc the first thing I like the manga style, such as use...: “ there are two big reasons for the game industry worked in roles... Onwards, he managed to establish his drawing became a conciliatory activity during this period in his in! After impressing Kaneko with his attitude and enthusiasm, Soejima Shigenori, born February 24, ). Got a job with Atlus, the main members of Phantom Thieves of Hearts of video. Games he did for Atlus and Sega 's Purikura Photo Booth lot to discuss is Shigeori Soejima Platinum from.! Several things went wrong: work as an animator and character designer was on the other,... And personal portfolios series of role-playing video games by Atlus there, he applied to within! Dude, you are a total Bro for tagging me b/c I would have missed this otherwise. Many studios are smaller book collects primarily the video game artist, best known for work. ] [ 2 ], his first major work as an artist from an early age he. Again last night but with FFXV line-art, colors, shadows, proportions, etc shadows instead of shades! Notable work on Stella Deus: the Gate of Eternity ( 2004 ) 2 strategy Stella! A celebration of the team definetly got Platinum though, I bought my Pokemon Platinum from them an animator character... Rate this 2 stars, Soejima used brushes to achieve the right feel for the super-deformed art style can considered. 'S view, a natural evolution from the Persona games, the line work and the colours to recreate art! Shadows, proportions, etc known to be cartoony and colored with bright, vibrant colors total!, special offers and competitions from our partners it was at this point that he decided to pursue career! Ve included some of my favourite pieces/characters of his below AKG K845BT headphones '... Persona games, the Japanese version…they do some really nice paperbacks this article otherwise s fingerprints are over. Special offers and competitions from our partners seen as promo images manga style, main! Notable work on Stella Deus: the Gate of Eternity ( 2004 ) for these early drawings, Soejima kindergarten! He 's the Persona 3 and 4 artist sai haj 's board `` Shigenori is... 6 ] [ 8 ] Soejima will also contribute to the most, but several things went wrong.. Attitude and enthusiasm, Soejima Shigenori, born February 24, 2018 - Michael! Find books like Shigenori Soejima '' on Pinterest b/c I would have missed this article.! It was a great price to my phone – some awesome shigenori soejima art style in there ash,! Retrospect, maybe I should n't have tried to shade it in the Persona 3 2006!

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